8/21/2023 0 Comments Hearthstone nerfs![]() In terms of heroes, Shudderwock's signature power will now cost 2 rather than 0, while Galewing's five-turn option will no longer upgrade your Tavern Tier for free, but will instead offer a 5 Gold reduction. Moving over to Battlegrounds, there's a substantial changelog to chew through. The latter is such a good change I wouldn't be surprised to see it pop up in Spell Mage.įinally, the Warrior questline gets a hattrick of indirect support in the form of buffs to Stormwind Freebooter, Stonemaul Anchorman and Bloodsail Deckhand-all of which get one extra Health at no additional cost. Meanwhile, Hero Mage enjoyers will be excited by the prospect of a 2 Mana price cut for Mordresh Fire Eye (who now also becomes an 8/8), and only paying 1 Mana for Wildfire. Beast Hunter mains can look forward to paying 1 less Mana for the Leatherworking Kit weapon, while Selective Breeder's stats improve from 1/1 to 1/3. These days, Team 5 knows how to taketh away, but it also likes to giveth a little-and so we're getting a suite of buffs aimed at improving the playrate of underperforming but interesting archetypes. When The Demon Seed rotates to Wild, we will unban it and reposition the card to be more appropriate for the format." We are banning the card to protect the format from the problematic gameplay it created. "In Wild, where there are many more efficient self-damaging cards, The Demon Seed can be completed at an unintentionally fast rate. Explaining its reasoning, Blizzard wrote: In Wild, however, it'll be slowed to a complete standstill-because The Demon Seed is being totally banned there. Here's everything that's happened since the lawsuit went public. Still a powerful tool, as it'll enable you to snag cards you wouldn't otherwise have access to that might prove useful-such as damage spells-but no longer the silver bullet it once was.Īctivision Blizzard is currently facing a lawsuit alleging widespread discrimination and sexual harassment. After tomorrow, Illucia will give you a copy of your opponent's hand, rather than the actual cards themselves. Illucia is mostly used in aggressive Priest decks to lock the other player out from doing anything useful at exactly the moment they hope to stabilise, essentially giving the Priest a free turn to dish out pain uncontested. Shadow Priests have been using Illucia as an early game play to essentially skip the opponent’s turn. ![]() And you'd be right, but when you're on the receiving end it's also annoying as balls. Sounds like a cool effect, you might think. These nerfs to Retribution Paladins are expected to go live later today.The full patch notes are here (opens in new tab), but let's start with what will be the headline for a lot of players: The change coming to Mindrender Illucia, which is the Priest Legendary which swaps your entire hand of cards with your opponents' for one turn. “We overshot the mark here and Retribution Paladins are proving to be more durable than we intended.” “One of our major goals with the rework of Retribution Paladin was to give them a significant boost to their survivability, as this was an area where they were previously underperforming,” Blizzard said in a developer update. Moving forward, Aegis of Protection will only increase the absorption and damage of Shield of Vengeance by 10 percent instead of 20 percent, while the overall duration of Shield of Vengeance will be decreased by five seconds. The biggest nerf to Retribution Paladins’ durability will come to their Aegis of Protection/Shield of Vengeance combo. Lightforged Blessing will now heal for two percent instead of three percent of your maximum HP, while the absorb shield from Fading Light – Blessing of Dusk has been hit with a seven percent decrease. To counteract the spec’s tankiness and healing throughput, Blizzard are also applying a handful of nerfs to Retributions’ defenses. With the combination of a slightly overturned rework and players acquiring more gear, Paladins are rising to the top of the meta effortlessly. Retribution has seen plenty more playtime since its rework, especially since four-DPS Mythic+ compositions that feature the spec are becoming more popular. Retribution Paladins (and Protection Paladins, for that matter) have been extremely popular in recent days, as WoW players have begun to realize the class’ strength as an effective self-healer. Instrument of Retribution-which gives the Paladin a free use of Avenging Wrath whenever an allied party member dies-will have its buff duration decreased from 12 seconds to nine seconds. Retribution Paladins will be receiving a flat nerf to all of their damage, with a baseline reduction of three percent to all sources of DPS. The spec was completely reworked in Patch 10.0.7, and has turned into a DPS juggernaut in both Mythic+ dungeons and raids ever since. ![]() Retribution Paladin will be receiving a serious set of nerfs on live WoW: Dragonflight servers, Blizzard has announced.
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